- AI4ID/AIforID: AI techs and processes that can be used for ID purposes.
- Qs4ED/4Qs4ED/forED/4ED: (4) questions for ED research, theory and practice.
- openID/openLXD: open instructional or learning experience design hub (ID-hub; LXD-hub) including resources and community-based professional learning/adaptive expertise development.
- evolutionary education/educational sciences, evolutionary education studies: going beyond evolutionary educational psychology and applying evolutionary thinkings/sciences/insights to education.
- LXD First: An evolutionary approach to ID & PI: Focusing on evolutionary processes when it comes to ID & PI.
- Self-diversity: Achieving diverse thinking in one’s own self.
- Comparative latent learning analytics: This project aims at going beyond a descriptive, diagnostics, and prescriptive use of learning analytics thus making it comparative (between individuals, times etc.) so that one can predict potential latent factors more precisely.
- task-informed backward ID: prioritizes learning tasks as the first step in backward ID.
- sciEDsci/sciedsci/CogEdSci: call for rigorous science in education
- scipubliciser/scipublicizer/scipager/sciradiator:A platform where scientist publicize their research through writing, sharing videos etc.
- Outreach (İmece): bilimhanı/bilim hanı, bilimcihanı, bilimci hanı, bilim cihanı, bilimhane/bilimane, bilimcihane/bilimci hane/bilimcane
- EngED, SmallED: Engineering education data mining and learning analytics tools in design.
- EduGApp: An app/checklist instrument helping people think about some unsupported education-related ideas. Let’s fill all edu gaps…
- Pedagogy + Tech: Sorting technologies based on effective learning strategies and learning activities. CLICK HERE to see the initial doc.
- Highretriever: A digital tool highlighting main points and allowing comparison of them with a reader’s own highlighted parts of the text.
- bOOk: Book holders keeping books everywhere and allowing digital book borrowing, returning etc.
- Gamification through gamified assessment: A project evaluating the effectiveness of gamification through gamified assessment tools.
- PhilSteamer/PhiloSteamer/PhiloStreamer: A project where philosophy combines with science, technology, (reading + research), engineering, artful thinking and math in the mind of a “philoSt(r)eamer”.
- PeTechgogy: A project that investigates how pedagogy/pedagogical content knowledge can guide technology-enabled learning.
- EduFadder: Developing an annotation app evaluating the validity and reliability of online information (2017-2018). TUBITAK (The Scientific and Research Council of Turkey) Project. PI, & grant writer, Istanbul Bilgi Uni., Istanbul, Turkey. Amount requested: $ 170.000 (passed the 1st phase)
- Determining Factors Impacting Learning Outcomes in Primary and Secondary Education (2016-2017). TUBITAK (The Scientific and Research Council of Turkey) Project. Grant writer & researcher, Bahcesehir Uni., Istanbul, Turkey. Amount requested: $ 600.000 (not funded)
- Developing a national adaptive skill and talent diagnosis tool (shortlisted together with another competitor but rejected at the final stage). TUBITAK (The Scientific and Research Council of Turkey) Project. Grant writer & researcher, Bahcesehir Uni., Istanbul, Turkey. Amount requested: $ 2.350.000